![]() The Vive Pro 2 will be available for preorder today and will go on sale on June 4, while the Vive Focus 3 will be on sale on June 27.Īlso at ViveCon, HTC unveiled Vive Business: a range of new tools designed specifically for businesses of all sizes to exploit VR. Both headsets feature 5K resolution, a 120-degree field of view, and real RGB sub-pixels. HTC Vive unveiled the headsets at its online ViveCon 2021 event. Talespin argues that VR helps improve learning in the enterprise. These additions to Talespin’s product ecosystem integrate with its recently announced desktop streaming capability and expanded content library to offer an end-to-end platform for content creation, distribution, and skills data. In addition, Talespin came out with new features for its skills data platform and released the new Talespin App, enabling organizations and learners to easily access learning content across XR devices. Meanwhile, Talespin Reality Labs, a spatial computing company focused on workforce knowledge transfer and skills insights, announced the debut of CoPilot Designer, a no-code authoring tool for immersive soft skills learning content available on PC and Mac devices. “This is a continuation of something that we’ve been working on from day one.” “In terms of driving into business and enterprise, this isn’t a pivot for HTC,” Dan O’Brien, global head of enterprise at HTC Vive, said in an interview with VentureBeat. It’s definitely at the top of the list for my most loved virtual reality games, and if you haven’t tried it out yet, then I highly recommend picking it up as soon as possible to get a taste of this unique and innovative world.Join today’s leading executives at the Low-Code/No-Code Summit virtually on November 9. The feeling of success that comes with each completed level and the overall way that the game forces you to stay on your toes-both physically and mentally-is something that few other titles have managed to do. You’ll want to ensure you have enough room to work with here, and while you can do it with standing room only, you’ll want plenty of space around you to keep from hitting things.Īltogether, SUPERHOT VR is one of the hottest games in virtual reality right now. Not only is the game demanding on the mental side of things-forcing you to think ten steps ahead and determine what you need to do next to survive-but it’s also quit a physical game, as you’ll need to be able to bend behind cover, duck to the side, and even jump out of the way of incoming rounds. With that in mind, SUPERHOT VR is a tough game to master. From dodging to the side at the last second, catching a gun as it falls from the hand of a now-shattered enemy, or even ducking behind cover as a hail of incoming rounds dash over your head, SUPERHOT VR offers a unique experience that has yet to be duplicated in non-VR or VR gaming, and honestly, it’s probably one of the best virtual reality experiences I’ve had a chance to get addicted to. The real shine of the game comes in these sticky situations. ![]() It’s a catch-22 of sorts, but one that you’ll need to learn to use to your advantage. In order to make moves on your enemies-you can punch, shoot, stab, or even throw objects at them to destroy them-you’ll need to make them move too, as time begins to roll forward each time you make even the slightest movement. In SUPERHOT VR, you take on the role of an unnamed person who must fight against an army of glass men trying to kill them. Sure, it’s a bit confusing at times-trying to move your head around and see what is behind you, only to have your head explode as a bullet or object you didn’t see strikes you-but overall the game has created a distinguished and amazing experience that really continues to draw you back in. Now that SUPERHOT has made its way to virtual reality, the frustrating yet satisfying experience of dodging bullets and anticipating what might come next is even better. The game itself was a hit, quickly pulling in a following of its own without any big issues. When SUPERHOT originally released, it turned the idea of bullet time-the slow-motion, matrix-like movement system-directly on its head, forcing players to instead think about what their actions meant, how they would react to the world around them, and how to anticipate what might come next. It’s a game that forces you to think on your toes and stay ten steps ahead of the action. ![]() Time stands still until you start moving, at which point all the threats around you become active, moving in on you. Bullet time takes the forefront in this striking and unique virtual reality experience.
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